I am a visual artist, inventor, scholar, and educator
applying integrated art and technology development practices
to design, innovation, and education. I am finishing my Ph.D.
in the Graduate Program in Digital Media at Georgia Tech.
I use a practitioner-theorist approach, whereby my
art practice using technology as a material
leads me to deeper understandings which I develop
into invention, scholarship, and teaching practices.
My art work often leads to inventions which retain
the sensibility of the original work. Some of these
have led to a patent filing through Georgia Tech.
Insights from my art practice have served as the
foundation for my NSF-sponsored original research
on creative practices. This reasearch informs emergent
interdisciplinary practices and STEAM (STEM plus arts)
education. In particular, my research on creative process
in the arts has contributed to a new freshman invention
course for students of all majors initiated by the Provost's Office
at Georgia Tech.
This work supports the arts in a broadened role in society
beyond the museum and gallery system and traditional
art-in-education programs. It supports emerging
practices where the boundaries between the building disciplines
are blurring. I approach this evidence-based research as
a practicing artist, avoiding instrumentalization or a packaging
of art processes and practices.